Werewolf Balance Creator Guidleines and Help
How to use this guide:
- Create a Username and Password
- Input a Name for your Game
- Edit "character" Game Setup - To input basic game mechanics like # of players and Victory Conditions.
- Hit back to return to the "Manage your Characters" page.
- Create your first character
- Go back to "Manage your Characters" and hit refresh to create more characters.
- Go back to "Manage your Games" and hit refresh to create another game.
- Click "View Game" to find a page that you can give to someone else so they can give you some feedback about your game.
- To delete a Character's atribute go to "Manage your Characters" and then view the character you wish to delete an atribute from.
Need more help? Try the tutorial
How to show someone else you game equation
- Log in.
- Select the game you wish to share.
- Click the button "Veiw Game".
- Copy and paste the URL into a message and send it to the person you wish to show the game.
General Guidelines:
- Note that these modifiers should be applied, even if the power can be used once. Many of these powers are TOO powerfull for good and evil to have if they can be done over and over...take for instance the Witness. Letting him find multiple wolves with that power will break the game...keep this in mind, as that balance cannot be achieved by balancing the teams...
- 3-team games have to have a little different balance but not much. If you do a 3-team game, you should construct something akin to this for your other team (if it is evil) and apply similar balance.
- Also, room and/or item games would not fit this perfectly. You would need to re-balance with other math factors in those cases.
- Roll up your entire game if you are doing random role existance.
- If a role has a one-shot or limited use power, always at minimum include the base modifier and see the important note below.
Note powers are spread out across their general role assignment...ie seer roles are under a seer. If you have a role that has powers from two general role categories in the guide, use the largest base between the general categories, then add all the miscellaneous power modifiers for your role to the equation...this applies for evil and good.
- Now, go through any roles/powers that have to be activated if you didn't already and count them as well...even if they don't get used, you have to account for them being in-game.
- Create as many wolves as your minimum WOLF number suggests. Create auxilliary or wolves from the remaining numbers. The definition of "wolf" is a player who can trigger a night kill. (Seen on the "Manage your Characters" page).
- Important Note: The modifiers in most cases assume you get the power throughout the game. If this is not the case (ie, one-shot or limited use powers) you may consider modifing it towards 0, but take care with this....one shot seers are still seers that can find a wolf and/or clear another person for the rest of the game...they should never count less than 1/2 a wolf.
- Always consider the potential to eliminate a bad guy with one-shot powers. They will succeed more often that probabilty suggests due to the nature of the role reveals and safe lists that happen in reality.